In the middle of the night, the Townsville has been attacked. This is the reason why your favorite cartoon characters, the Powerpuff Girls had such a rough night in the Morning Mayhem Game. They had to fight the monster that attacked their city and did not get enough sleep. Now, in the morning, they will have a difficult time starting their day nicely and stopping all of the alarms. Could you help them wake up?
To wake up properly, every person has to stop their alarms, first. And so do the Powerpuff Girls. But they cannot go towards the clocks by themselves, because they are too tired. And this is where you can help. All you need to do is to direct them on the right path towards the alarms. In order to achieve the goals, you will need to move some arrows that point towards the direction. The girls will walk around the room following the path shown by the initial arrows. When they encounter one arrow, they will change the course and follow the new one. When they pass above one box containing an indicator, the box will close. This will let the Powerpuff Girl go above that box again the next time, without changing the direction. The point of the game is to arrange the arrows so that the girls will be able to collect all of the clocks and stop all of the alarms.
By the end of every level, the girls will have to go out the door and start their day. So make sure you put the boxes in such a way that they can go outside after they are done collecting the clocks. Some of the arrows cannot be moved. This is why you will have to come up with a good strategy and think of the best way to create a path. As you step up and find yourself in higher levels, the challenges will increase. You might have to direct two or three girls at the same time. Just be careful and make sure they do not bump into each other. If they do, they will not be able to follow their path, and you might have to restart the level. It is like a puzzle, and we are sure that you have the brains to solve.
Come and help the Powerpuff Girls start their day properly. The Townsville needs its three superheroes to be fully awake, so what are you waiting for?